The Nameless Depth

Overview

The Nameless Depth is a highly difficult boss. It has a 5 out of 5 star rating in terms of difficulty, so the player or players must be well prepared in attempting to fight the boss. This page gives a detailed explanation on how to summon The Nameless Depth, it's lore, the summoning ritual, and what to expect when fighting it (although it is hidden initially to avoid any spoilers).

Lore

There exists a being, forgotten by time. It's beginning is unknown, and it's fate is yet to be revealed. It exists outside of our realm, trapped, longing for release. This being terrorized the ocean long ago, before history was ever written or might have even existed. Tread lightly, as encountering this beast will result in certain death.

Summoning The Nameless Depth

In order to summon The Nameless Depth, the player must perform a "ritual" to release it. The player must craft the Nameless Catalyst and place specific Blue Depth's mob drops inside it to conjure the beast.

The Nameless Catalyst

Nameless Catalyst Block

In order to summon the Nameless Depth, the player must craft the Nameless Catalyst in order to place the needed items inside and trigger the ritual. To obtain the Nameless Catalyst, the player can craft it using a crafting table. The player must gather:

Then in the crafting table, the player can craft the Nameless Catalyst using this crafting pattern:

Nameless Catalyst Recipe

After crafting the Nameless Catalyst, you must collect certain mob drops for the Blue Depth's exclusive creatures. The list of drops you need are as follows:

After collecting those items, you can then perform the ritual for summoning the Nameless Depth.

Ritual Details

After crafting the Nameless Catalyst and the item drops from certain mobs, you now have everything you need to summon the Nameless Depth. In order to summon the boss, you must place all the items into the Nameless Catalyst, the order in which you place the items does not matter, so long as all the items are stored inside the catalyst. An example is shown as so:

Item Ritual Pattern

However, even after placing the items, the Nameless Depth isn't guaranteed to summon unless the player has placed the block under certain conditions. The Catalyst itself will relay whether certain conditions haven't been met once all the items are placed inside. However, the conditions are also listed down below.

The Nameless Catalyst must be placed:

IMPORTANT NOTE:

When you place perform the ritual it is important that the surrounding area does not have an important structures you've built. An important example includes conduit structure that gives you Conduit Power. If you perform the ritual too close to your important structures, they will be DESTROYED immediately. As a safe rule of thumb, make sure the ritual is performed at least 10 blocks away from any important structures.

Boss Details

It is recommended that you go in blind during the fight with the Nameless Catalyst, since that was the original intent when the boss was created. However, if you wanna be lame and know everything about the boss fight, I won't stop you. The details are originally hidden to avoid spoiling the fight, if you would like to have it spoiled and ruin the surprise, click the button below.

Boss Intro

When the ritual is successfully triggered, all players who are neither in creative or spectator mode will have their gamemode changed to adventure mode, preventing them from being able to place blocks. All blocks nearby will be replaced by water, and and the catalyst will disappear. What is replaced in the catalyst's place is the invulnerable The Nameless Harbinger. The Harbinger takes the form of a glow squid and will remain fixed in place, spinning around with a glowing effect. Upon the Harbinger's arrival, all nearby players will receive blindness for 2 seconds.

The Harbinger will spin around and remain for about 26 seconds. During this time, players will receive blindness and slowness for 2 seconds every 3 seconds. When the player's receive this effect, the Harbinger will emit a faint heartbeat and soul particles.

Once 26 seconds have elapsed, the Harbinger will erupt in an explosion, and out of the dust the Nameless Depth will finally be summoned, immediately ready to attack any nearby victim. All players in adventure mode will have their gamemode's set back to survival mode.

Boss Fight

As stated in most of the material in Blue Depths, the Nameless Depth is an endgame boss that scales in difficulty to the amount of players attempting to fight it. As such it is recommended that players are well prepared in the gear they bring, whether it be healing items, potions, armor, weapons, etc. The boss will also ensure that you can't just camp around, you are going to need to be very active and moving around to avoid being killed.

Player-based Scaling

When it comes to how the boss scales to player count, it is actually very simple. The boss's health points and super attack frequency is adjusted based on the amount of players close to it when it initially spawns after the Harbinger explodes. The health points and attack frequency increases per player present, but it stops adjusting after 4 players are detected. That is not to say more than 4 players can't fight it, all what is being said is that the scaling stops at that player count. It is also important to realize that even if multiple players die and only one player is fighting the boss at a given time, it's max health and attack frequency will remain the same, so it is important that your allies can get back on the battle field as soon as possible.

Details on how the health adjusts can be found on the info box to the right, and the attack frequency is elaborated further down.

Super Attacks

The Nameless Depth can not only perform normal attacks, but it can also launch special attacks called Super Attacks. Below gives details on each super attack and their frequencies. All attacks only affect players. Also note that after every super attack (with the exception of Surface Punisher) the boss will update it's current target to the nearest player.

Super Attack Details

Bubble Mine

The Bubble Mine is a super attack that summons a burst of aquatic fiery bubbles at each player's location. When these bubbles are summon, a special sound plays that alerts the player that the mine has been summoned. When this occurs, the player only has 4 seconds to move out of the way, or else they will be faced an explosion that can deal about 11 to 32 hearts of damage (depending on the difficulty the game is set to) and be hit with the Slowness II effect for 5 seconds if the player is within a 5 block radius of the explosion.

Bubble Wave

The Bubble Wave is a powerful projectile attack that sends a large wall of bubbles aimed at the closest player from the boss on initial lauch. It pierces through blocks and won't stop until it reached the maximum travel distance it can reach, meaning multiple players can be hit with the wave. Below are the stats for the wave:

  • Attack Length and Width: 6.845 x 3.6 blocks (approximately)
  • Attack Type: Projectile
  • Stops at: Nothing
  • Attack damage: 25 HP (12.5 Hearts)
  • Attack Debuffs: Slowness II (8 seconds)
  • Projectile top distance: 64 blocks
  • Projectile speed: 5 blocks per second
Ink Cloud

The Ink Cloud is a lingering area of effect attack. When the boss shoots the ink cloud, it will shoot it out 3 blocks in front of where it is facing. Below are the stats for the Ink Cloud:

  • Attack Type: Lingering Area of Effect
  • Attack Duration: 8 seconds
  • Area of Effect Radius: 6 blocks
  • Debuffs to the player:
    • Blindness (6 seconds)
    • Wither II (6 seconds)
    • Weakness I (6 seconds)

Please note that the debuffs the Ink Cloud applies to the player will be applied every second that the player is within the radius of the Ink Cloud, so it is best that you try and leave the cloud in order to escape the constant debuffs.

Vassal Grab

The Vassal Grab is the most unique (and probably scariest) super attack that the Nameless Depth can launch. When the Nameless Depth launches this attack, it will shoot out a small red creature that will target a random player close by. When the vassal (the red creature) locks on and targets a player, it will follow the player around until it can get close enough to grab the player. Once the vassal grabs/latches on to the targeted player, it will deal damage and drag the player to the Nameless Depth, once the vassal returns to the Nameless Depth, it will immediately dissipate and deal one last bit of damage to the player.

If a player is targeted by the vassal, the player is not doomed. If the vassal get's hit with any attack while it is chasing the player, it will die immediately, freeing the player from it's curse. However, if the vassal manages to latch on to the player before it can be killed, it will not be able to die. If at any point the targeted player dies either while the vassal is chasing the player or while the player is being dragged, the vassal will die immediately. The vassal does not have a fixed duration for how long it will chase the player, it will always chase the player until either the player dies, the vassal dies, or another Vassal Grab is launched by the Nameless Depth.

Below shows the stats for the Vassal Grab attack:

  • Attack Radius: 1 block
  • Attack Type: Projectile
  • Stops at: Nothing
  • Attack damage: 5 HP (2.5 Hearts) on latch and return
  • Projectile top distance: Varies
  • Projectile speed: 5 blocks per second
Surface Punisher

Surface Punisher is a very specific super attack that is not reliant on the typical attack cooldown/cycle that the other super attacks abide by. Surface Punisher only triggers on players who either leave the water or try to camp outside the water. The player isn't punished immediately, instead it is a timer-based attack, meaning the player is given some leeway to correct their behavior if they accidentally surface. If the player does not correct this behavior, the Surface Attack will trigger, hitting the player with a modified version of the Bubble Mine and being hit with an ink effect at their location similar to the Ink Cloud, except it is a one time "spray". The player is given a warning that they will be hit with the punishment soon, to give the player some time to return to the water. Once the player submerges, the timer will slowly decrement 1 second per second instead of being reset immediately.

The Surface Punisher Bubble Mine is slightly different to the regular Bubble Mine that is in the boss's attack cycle. The only diffence is that the Mine will trigger after 3 seconds instead of 4 seconds.

The Ink Spray for the Surface Punisher is similar to the effects given by the Ink Cloud. Below are the stats for the Ink Spray that get's summoned at the player's location:

  • Attack damage: 2
  • Debuffs to the player:
    • Blindness (4 seconds)
    • Weakness (4 seconds)

Below is a table that shows the timeline for the Surface Punishers timer:

Time (In seconds) Event
1 Timer for Surface Punisher begins if player is out of the water.
4

Player is given a warning:

  • Angry sound plays
  • Smoke particles emit from the player
  • Text warning appears in the chat for the player to return to the water
7 Surface Punisher triggers on the player.
8 Surface Punisher timer continues to increment regardless if the player returns to the water.
15 Surface Punisher timer for the player resets to 0

Super Attack Frequency

As mentioned before, the Super Attack Frequency depends on the number of players attempting to fight the boss when it is summoned. Within each attack interval, certain super attacks occur at fixed timestamps. Once the interval reaches its reset time, the attack timer returns to 0 and the pattern repeats. The values in the table below represent the time (in seconds) at which each super attack occurs during the current attack interval:

Super Attack 1 player 2 players 3 players 4+ players
Bubble Mine 5 seconds 4 seconds 4 seconds 3 seconds
Vassal Grab
  • 12 seconds
  • 30 seconds
  • 10 seconds
  • 26 seconds
  • 8 seconds
  • 21 seconds
  • 7 seconds
  • 18 seconds
Bubble Wave 20 seconds 17 seconds 14 seconds 12 seconds
Ink Cloud 38 seconds 32 seconds 27 seconds 23 seconds
Surface Punisher Depends on the player Depends on the player Depends on the player Depends on the player
Reset 40 seconds 34 seconds 28 seconds 24 seconds

Item Drops

Once the player(s) manage to defeat the Nameless Depth, the boss will give it's final roar and burst into souls and ink. What is left behind are the rewards and treasure for the players. Along with that, each player (up to 4) will be awarded a new weapon: The Nameless Staff.

There are 2 pools in the boss's loot table. The first pool only contains the Nameless Staff, which is guaranteed to drop per player attempting to fight the boss when it is summoned, up to 4. The second pool contains treasure items such as diamonds. When the boss dies, the second loot pool performs 2 - 3 rolls. Each roll selects one item from the table below, meaning the boss can drop between 2 and 3 treasure items. Below shows a table of the item drop chances:

Item Drop Chance Count (per roll, treasure pool) Count (Staff pool)
The Nameless Staff 100% N/A
  • 1 (1 player)
  • 2 (2 players)
  • 3 (3 players)
  • 4 (4+ players)
Netherite Scrap 37.5%
  • 5 (1 - 2 players)
  • 10 (3+ players)
N/A
Diamond 37.5%
  • 2 (1 - 2 players)
  • 4 (3+ players)
N/A
Netherite Ingot 25% 1 N/A

History

Development History

Datapack Version Addition/Change
1.0.0 (Initial Release)
  • Added the Nameless Depth
  • Can only be summoned through player means
  • Items
    • Sturgeon Blocks
  • Blocks
    • The Nameless Catalyst
1.0.1 Fixed a bug where the Nameless Depth would surface on to the surface and move around.